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VR/XR/AR


Designing experiences through media and aligning ideas with the unique characteristics of each medium is a truly enjoyable process. She is particularly interested in exploring interactions between the real and virtual worlds. For instance, synchronizing physical spaces with VR environments allows audiences to experience a character's inner world when they put on VR goggles, effectively conveying the project's themes. Crafting scenarios where players with different controllers interact and influence each other, or delving into the characters of avatars as they merge with virtual worlds, adds depth to the experience design. Experiments in VR, XR, and AR media excite her with endless possibilities for creative exploration.