Arcade Design | Fabrication


UI & Assets Design | Interaction & Motion Design
Start page
Charators, Game players




Weapons
: electromagnetic interference, meteor strikes




︎ Role & Contribution
Hyungin: Game concept & storytelling, UI design, asset & elements design, motion design.
Martin: Game concept & storytelling, fabrication.
Nakyung: UI design, asset & elements design.
Hank: Development
︎ Tools & Methods
Unity, Fabrication, CNC, Adobe After Effects, Multiplayer game Development.
︎ Exhibition|Recognitions
Alt.Ctrl Game Showcase, Wonderville, Brooklyn, New York, USA
︎ Advisor
Mark Kleback
Hyungin: Game concept & storytelling, UI design, asset & elements design, motion design.
Martin: Game concept & storytelling, fabrication.
Nakyung: UI design, asset & elements design.
Hank: Development
︎ Tools & Methods
Unity, Fabrication, CNC, Adobe After Effects, Multiplayer game Development.
︎ Exhibition|Recognitions
Alt.Ctrl Game Showcase, Wonderville, Brooklyn, New York, USA
︎ Advisor
Mark Kleback